UberLoop Devlog — Build 6.3.53 New boss: Baal'Zak. An aggressive demon built around fire —he pressures you hard, leans on burn-style patterns, and punishes...
UberLoop — What’s New (6.3.51) Build your run two ways: level up for big stat spikes (health, damage, speed, armor, evasion, crit), and hunt shrines, chests...
UberLoop Update — Achievements Added achievements so you can see long-term goals at a glance and have a reason to try every character—not just your main. Wh...
UberLoop — What’s New Challenge shrines are worth the stop again Optional challenge shrines are back to feeling like a real decision, not a trap you sprint...
Combat feel & movement tuning Short update on what changed in recent playtests and fixes. Fall recovery (temporary) Added a RepoTrigger volume under the terrain...
Devlog: X-Buster & Hot Footed Two new shrine upgrades are in the run pool — both wired through PlayerRuntimeAuras on the character, so VFX and gameplay stay o...
Hey everyone, Here’s a quick look at how a run is structured, what shrines do, how music supports the highs and lows, and how we’re tightening fights. If yo...
Continuous horde The arena now refills toward the same “max enemies” limit each cycle: it keeps working to stay at that cap instead of only adding one enemy...