5.6.27
UberLoop » Devlog
Continuous horde
- The arena now refills toward the same “max enemies” limit each cycle: it keeps working to stay at that cap instead of only adding one enemy every few seconds.
- That max can go up as the run goes on (level, time/overtime pressure), when an enemy shrine is active, or during special swarm windows. Some of those rules get stricter while a boss fight is active.
Swarms (timed rushes)
- Certain swarms trigger when your level crosses set thresholds (not clock time).
- During a swarm, extra pressure applies for a fixed window (custom mix / spawn pacing per design); then pacing and the normal enemy cap kick back in.
HUD
- When a swarm starts, you get a “swarm incoming” (or equivalent) HUD cue on the run UI.
UberLoop
Carve through endless monster hordes, stack wild upgrades,, and forge ridiculous overpowered builds every run.
| Status | In development |
| Author | MikeMo |
| Genre | Survival |
| Tags | Arcade, Auto Battler, Bullet Hell, Roguelite, Singleplayer, Top-Down, Top down shooter |
More posts
- 5.6.751 day ago
- 5.5.62 days ago
- 5.5.52 days ago
- Recent Updates2 days ago
- Recent Updates3 days ago
- Recent Updates4 days ago
- Introduction4 days ago
Leave a comment
Log in with itch.io to leave a comment.