Recent Updates
UberLoop » Devlog
- Added overtime flow: when the timer hits zero, gameplay continues, the timer turns red and counts up (
+MM:SS), and difficulty keeps ramping in overtime. - Improved spawn stability and pacing for long runs, including fixes for no-spawn edge cases and better horde pressure behavior over time.
- Rebalanced progression spikes so XP/AOE scaling is less runaway and Blast Rounds at first stack feels more controlled/readable.
- Added
UpgradeCategory.Allsupport for Charge Shrine category selection so it can explicitly roll from every category. - Updated Scorched Radius visuals so shield radius now smoothly tweens to new size with DOTween instead of snapping.
- Added background music to improve overall run feel and pacing.
UberLoop
Carve through endless monster hordes, stack wild upgrades,, and forge ridiculous overpowered builds every run.
| Status | In development |
| Author | MikeMo |
| Genre | Survival |
| Tags | Arcade, Auto Battler, Bullet Hell, Roguelite, Singleplayer, Top-Down, Top down shooter |
More posts
- 5.6.755 hours ago
- 5.5.61 day ago
- 5.5.51 day ago
- Recent Updates2 days ago
- Recent Updates2 days ago
- Introduction3 days ago
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