5.5.6
UberLoop » Devlog
Major gameplay and UX polish pass focused on upgrade flow, shop behavior, and combat systems.
Highlights
- Added a dedicated Shop Close button to vendor modal UI.
- Fixed shop pause soft-lock behavior and resume flow.
- Vendor shop can now be opened anytime for browsing.
- “Not enough gold” now appears on purchase attempt (not on open).
- Added Wrath of God runtime system:
- Unlock-based activation (off by default).
- Player-centered range scan from
PlayerRuntimeAuras. - Random enemy targeting within range.
- Lightning strike spawn + damage application.
- Stack scaling increases strike frequency.
Skill Upgrades Implemented (Current)
- Heavy Hitter
- Swift Stride
- Split Shot
- Siphon Rounds
- Criticaly Moist
- Scorched Radius
- Fast Learner
- Blast Rounds
- Magnetic Personality
- Pumped Up Kicks
- Mandatory Exit Survey
- Lucky Pockets
- Flame Aura
- Thorny
- Buzzsaw Aura
- Ricochet
- Execution Rounds
- Armor Break
- Wrath of God
Level-Up Stat Boosts Implemented (Current)
- Damage
- Move Speed
- Jump Height
- Max Health
- Attack Speed
- Crit Chance
- Armor
- HP Regen
- Evasion
Files
UberloopWeb.zip Play in browser
1 day ago
UberLoop
Carve through endless monster hordes, stack wild upgrades,, and forge ridiculous overpowered builds every run.
| Status | In development |
| Author | MikeMo |
| Genre | Survival |
| Tags | Arcade, Auto Battler, Bullet Hell, Roguelite, Singleplayer, Top-Down, Top down shooter |
More posts
- 5.6.755 hours ago
- 5.5.51 day ago
- Recent Updates1 day ago
- Recent Updates2 days ago
- Recent Updates2 days ago
- Introduction3 days ago
Leave a comment
Log in with itch.io to leave a comment.