6.4.27


Big polish sprint this week across gameplay feel, UI clarity, and stability:

  • Character Select + Session Flow
    • Fixed selected character persistence (especially on Android) so your last pick now loads correctly.
    • Improved select-screen preview/focus behavior to match committed character state.
  • Minimap Overhaul
    • Player and enemy icons now update reliably in real time.
    • Shrine/pickup markers stay correctly anchored to world positions.
    • Removed camera-sync behavior that caused map drift/confusion.
  • Shrine System Improvements
    • Shrine spawn ring behavior was corrected and stabilized around explicit scene-defined center points.
    • Placement/debug flow cleaned up to reduce console spam and improve test readability.
  • Camera/Feel Pass
    • Tightened follow camera behavior with better collision handling in crowded geometry.
    • Improved update ordering for camera shake/collision interactions for smoother moment-to-moment feel.
  • Combat + Progression Tuning
    • Rebalanced outlier HP regen behavior (notably Skeleton) to prevent runaway survivability spikes.
    • Added internal test triggers for faster stat/upgrade iteration during balancing.
  • Rendering + Post FX Stability
    • Repaired global volume profile setup and restored required vignette behavior used by player FX.
    • Removed profile corruption paths that were causing editor noise and inconsistent visuals.
  • General Stability/Optimization
    • Cut repeated warning/error spam paths in multiple systems.
    • Multiple compile/verification passes to keep runtime behavior and tooling stable.
  • Grasslands Overhaul: the main level has been fully rebuilt by hand, replacing the old terrain-based setup for a more intentional layout, cleaner readability, and tighter gameplay flow.

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