6.6.76
First update in a while
It’s been a while since the last devlog. This isn’t a small patch—it’s a big update built up over months of playtesting and iteration.
Run & pacing
The game loop is tighter and easier to read. Survive the timer, fight through the swarms, hit the boss fights when they show up, and push for the end. Less clutter, more “stay alive and keep shooting.”
Boss combat
Boss fights got a real pass. They should land as clear milestones in a run—not something you can ignore while the map keeps moving.
Burn & poison
Fire and poison damage are in. Stack burn, poison, or both, and let damage keep ticking while you stay on the move. Builds that reward staying aggressive on the horde feel much better now.
Combo counter
A new kill combo meter tracks how long you can keep the chain going. Play hot, stay in the fight, and the counter rewards momentum. Back off or let kills dry up and it resets.
Everything else
UI polish, balance passes, bug fixes, and a long list of smaller tweaks that add up over a run.
What’s next
The Steam store page goes up soon. More updates after that.
Thanks for sticking around—and for any feedback you leave on this build. Glad to be sharing progress again.
Files
UberLoop
Carve through endless monster hordes, stack wild upgrades,, and forge ridiculous overpowered builds every run.
| Status | In development |
| Publisher | SooperType |
| Author | MikeMo |
| Genre | Shooter |
| Tags | Arena Shooter, Auto Battler, auto-shooter, boss-fights, bullet-heaven, character-builds, horde-survival, power-fantasy, Roguelite, wave-survival |
| Languages | German, English, Spanish; Latin America, French, Japanese, Korean, Portuguese (Portugal), Chinese (Simplified) |
More posts
- 6.10.71 day ago
- Shields are in - 6.9.603 days ago
- 6.7.997 days ago
- Achievements, Unlocks, and a Cleaner Character Select9 days ago
- v6.7.11410 days ago
- 6.7.4612 days ago
- 6.4.4428 days ago
- Mobile devlog - 6.4.3129 days ago
- 6.4.2729 days ago
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