6.4.44
Boss Week
Challenge shrines — Boss fights were drowning in the normal horde. While a challenge boss is up, fewer adds spawn, they spawn slower, and new enemies come from the boss’s side instead of always piling on you. The shrine also stays until the boss dies, then dissolves and gives the skill reward.
Miniboss melee (Diabeetus) — Attacks respect real cooldowns and won’t repeat the same move back-to-back. The boss stops and idles between swings instead of jogging in place. Spike Wall and similar attacks use the right approach distance.
Boss death — Fixed a bug where the whole enemy turned off before dissolve could play. Death dissolve works on big bosses now.
Player — Less sliding on shrines when magnet pulls items in fast.
Mobile — Double-tap to jump; two-finger dash while moving.
Camera — Follow cam avoids clipping through walls on Grasslands.
Files
UberLoop
Carve through endless monster hordes, stack wild upgrades,, and forge ridiculous overpowered builds every run.
| Status | In development |
| Publisher | SooperType |
| Author | MikeMo |
| Genre | Shooter |
| Tags | Arena Shooter, Auto Battler, auto-shooter, boss-fights, bullet-heaven, character-builds, horde-survival, power-fantasy, Roguelite, wave-survival |
| Languages | German, English, Spanish; Latin America, French, Japanese, Korean, Portuguese (Portugal), Chinese (Simplified) |
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- Mobile devlog - 6.4.3129 days ago
- 6.4.2729 days ago
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