6.18.2


Burn and poison paths got a real identity

The DOT trees aren’t just stat bumps anymore. Pick your lane — burn or poison — and commit. Napalm and Toe Knife still open the door, but once you’re in, the other path steps aside so your build stays focused.

New shrine skills

  • Backdraft — Kill a burning enemy and leave a fire patch behind. Enemies walk through it and keep burning.
  • Kindling — First burn on an enemy starts hotter (extra stacks right away).
  • Flash Point — Burn ticks can flare for a big damage spike.
  • Pyroclasm — Wildfire spreads farther on enemies that are already stacked with burn.
  • Smolder — Your direct hits hurt more against burning targets.
  • Septic Shock — Poisoned enemies slow down.
  • Necrosis — Poison ticks hit harder.
  • Antidote Denied — Re-hitting poisoned enemies refreshes the timer.
  • Toxic Remnant — Poisoned kills spread poison and leave a toxic ground patch.
  • Patient Zero — Poison procs guarantee Contagion spreads.

Ground patches that actually work

Backdraft and Toxic Remnant patches now spawn on kill, scale with your upgrade stacks, fade out naturally instead of vanishing, and tune from the prefab — not a wall of hidden numbers in code.

Level-up cleanup

Poison picks now mirror burn: Unlicensed Doctor is proc chance only; Septic Load is the new poison damage stat. No more one level-up doing two jobs.

Fixes and polish

  • Poison proc chance finally matches what the UI shows (and scales faster per pick than burn).
  • Magic Missile trails no longer glitch on long flights.
  • Skill Recycler correctly previews a free slot when you sacrifice a skill.
  • Bosses always drop loot — no more empty boss kills.
  • DOT path locking and offer filtering tightened up.

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