6.55.0
UberLoop Devlog — Level Select & Dunes
Since the skill-tree / controls update, the focus shifted to campaign structure and the big fights.
Level Select
Pick your character, then pick your map.
Level Select sits between character select and the run. Browse levels, check your records, and launch from there.
Dunes
New level: Dunes.
Clear Grasslands to unlock it. Different map, different enemy mix, same escalating horde pressure.
Your best clears stick on Level Select — time, kills, damage, and character used.
Bosses
Bosses and minibosses got another pass.
Attacks read clearer, telegraphs hit harder, and kits don’t overlap as messily. Boss HP bars now show burn / poison / shock / cryo status so you can see your build landing mid-fight.
Also
Locked maps stay selectable (they’ll say Locked). More combat VFX polish across melee and elemental hits.
Start on Grasslands, clear it, unlock Dunes, chase a better record.
Current build: 6.55.0

UberLoop
Carve through endless monster hordes, stack wild upgrades,, and forge ridiculous overpowered builds every run.
| Status | In development |
| Publisher | SooperType |
| Author | MikeMo |
| Genre | Strategy |
| Tags | Arena Shooter, Auto Battler, auto-shooter, bullet-heaven, Bullet Hell, combos, Roguelite, Singleplayer, Solo RPG, Top down shooter |
| Languages | German, English, Spanish; Latin America, French, Japanese, Korean, Portuguese (Portugal), Chinese (Simplified) |
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