6.57.79
UberLoop Devlog — Shock Explosions & Fight Feel
Since Level Select and Dunes, the focus has been mid-run combat clarity — especially Shock builds and dense packs.
Shock Explosions
Shock finally pops.
At 5+ shock stacks, DoT ticks can erupt into a LightingExplosion. Chain Reaction isn’t required — it just raises the chance.
The blast is visible now and sits a bit higher so it doesn’t get buried in the enemy.
Horde Catch-Up
Melee packs that fall behind warp back onto the spawn ring with a LightningStrike flash.
Outrunning the horde no longer empties the fight.
Boss Bars
Boss HP bars now shift green → red as health drops (status pips from last update still apply).
Cleaner Fights
- Elites look bigger without weird hitboxes
- Heavy attacks are concurrency-capped so packs don’t spam the same move
- Late-run XP pacing is tighter
- Leftover slash trails, level-up bursts, and stuck projectiles clean up after long runs
Offers
Path commits like Napalm, Toe Knife, Live Wire, and Cryo Damage stay on level-up. Shrines stop double-offering them.
Current build: 6.57.79
Files
UberLoop
Carve through endless monster hordes, stack wild upgrades,, and forge ridiculous overpowered builds every run.
| Status | In development |
| Publisher | SooperType |
| Author | MikeMo |
| Genre | Strategy |
| Tags | Arena Shooter, Auto Battler, auto-shooter, Boss battle, bullet-heaven, Bullet Hell, combos, Roguelite, Singleplayer, Top down shooter |
| Languages | German, English, Spanish; Latin America, French, Japanese, Korean, Portuguese (Portugal), Chinese (Simplified) |
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