6.57.79


UberLoop Devlog — Shock Explosions & Fight Feel

Since Level Select and Dunes, the focus has been mid-run combat clarity — especially Shock builds and dense packs.

Shock Explosions

Shock finally pops.

At 5+ shock stacks, DoT ticks can erupt into a LightingExplosion. Chain Reaction isn’t required — it just raises the chance.

The blast is visible now and sits a bit higher so it doesn’t get buried in the enemy.

Horde Catch-Up

Melee packs that fall behind warp back onto the spawn ring with a LightningStrike flash.

Outrunning the horde no longer empties the fight.

Boss Bars

Boss HP bars now shift green → red as health drops (status pips from last update still apply).

Cleaner Fights

  • Elites look bigger without weird hitboxes
  • Heavy attacks are concurrency-capped so packs don’t spam the same move
  • Late-run XP pacing is tighter
  • Leftover slash trails, level-up bursts, and stuck projectiles clean up after long runs

Offers

Path commits like Napalm, Toe Knife, Live Wire, and Cryo Damage stay on level-up. Shrines stop double-offering them.

Current build: 6.57.79

Files

UberloopWeb.zip Play in browser
3 days ago

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